float x; float y; float s; float z = 255; // Für Transparenz void setup () { background (0); size (400, 400); smooth(); frameRate (5); } void draw () { fill(random (255), random (255), random (255), z); z = z - 2; if (z <= 0) { z = 255; } stroke (random (255), 0, 0, 250); drawRing (random (width), random (height), random (30,150)); } void drawRing (float x, float y, float s) { ellipse (x, y, s, s); }